DESIGN PRINCIPLES FOR SPATIAL COMPUTING

In his presentation “Design principles for Spatial Computing” Philip Hausmeier, CEO of Metaphysics VR, Inc., and Co-Founder and COO of Mechicon Software, will speak about the recent developments of the virtual reality, augmented reality and mixed reality technologies. We asked him to tell us a little more:

Spatial Computing is a term that has gained traction over the last years to give these different “realities” a unifying concept that represents their core feature: to integrate the digital into the spatiality of our environment. This is happening in diverse ways with VR, AR, MR and it is a paradigm shift that is changing the way we interact with the world.

IT IS A PARADIGM SHIFT THAT IS CHANGING THE WAY WE INTERACT WITH THE WORLD

Can you tell us more about the design process in Spatial Computing?

To implement Experience Design for Spatial Computing, we first need to look at what and for whom the specific use case is. We then select the suitable device for the application and consider its specifications in terms of performance and usability. On the other hand, we need to study carefully the spatial environment of the application. In virtual reality, we have to get a feel for the virtual environment that is represented to us. In augmented and mixed reality, we need to study the forms of environment in which the application takes place, and how the user can interact within this setup effectively.

Who should come to your talk and why?

I look forward to meeting people who are curious about how the merging of space and computing can create the next step in user experience, whether it be for practical applications or just for the joy of exploring new worlds.

DESIGN PRINCIPLES FOR SPATIAL COMPUTING


Date: Today, Monday 9 September 2019
Time: 3:00 pm
Location: Hall 26b, GRAND THEATRE


Photo: Philip Hausmeier, CEO of Metaphysics VR, Inc., and Co-Founder and COO of Mechicon Software